Lots of new features!
new in 1.0.9 R2:
* Clay render function under “export and run” (supports bump maps and alpha maps for Blend Materials)
* .igm import, all materials supported (with texture loading, if paths are right)
* New Object export, option for optimized output (read below)
* Support for regular_tabulated in mediums
* Support for RGB in Henyey Greenstein (range [-1,1])
* Light presets (to be enhanced)
* Support for normals stored in Normal Tagsfixed in 1.0.9 R2:
* some small things
* autofocus on, when no camera/camera tag is specified
* Indigo crash with 0-Normals (”Normal was not unit length”)
* a bit optimization for previewsknown bugs/issues 1.0.9 R2:
* non at the moment
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features to come in the future:
* Auto bake textures
* other cool stuff————————————————————————————
Some info about the new .obj export:
Keith Young (Riptide plugin - Wavefront export for C4D) kindly helped me out with the optimized export. Thanks!
The new optimized option is only recommended, if you don’t have objects larger than 50.000-70.000 polygons in your scene. Its perfect for exchange, since its only ~ 1/4-1/3 of the size of unoptimized output. It takes a bit longer, though.
Some test-data:
[u]500.000 Polygons:[/u]
New unoptimized: 21.6s - 185MB
Old: 107.4s - 221MB[u]50.000 Polygons:[/u]
New unoptimized: 2.4s - 18MB
New optimized: 73.8s - 8.5MB
Old: 10.8s - 21MB